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Tracked hands · Three kinds of play

Reach into
the game.

Hand tracking is not one generic control scheme. It can turn your hands into cabinet controls, let you grasp a chess piece, or feed a seated rover cockpit. Compare the interaction before choosing where to begin.

Before the first gesture

Natural does not mean identical.

01

Match hands to the task

Direct grasping feels different from operating a cabinet or steering a vehicle. The useful question is what your hands control—not whether a hand-tracking badge exists.

02

Keep an alternate input ready

Touch controllers provide physical buttons and can be preferable when precision, lighting or tracking consistency changes during a session.

03

Place comfort first

Clear the reach path and place the board, cabinet or cockpit so your shoulders, wrists and torso remain neutral.

Game by game

Three different jobs for your hands.

NEON NOVA pinball cabinet inside the native Meta Quest arcade01

Native Meta Quest · VR + MR

Pinball Arcade

Stand at a full-size NEON NOVA cabinet, reach for the controls, and turn your room into an arcade.
Hands do
Reach for cabinet-side flipper buttons, pull the plunger and interact with the spatial machine.
Alternative
Touch controllers with automatic switching.
Setup
Standing cabinet play or a seated comfort mode.
Open full game details
Live Quest 3 gameplay view of a chessboard in the Emberwrought virtual study02

Native Meta Quest · Spatial chess

Chess VR

Place a dimensional chessboard in your room or sit across from it inside an immersive virtual study.
Hands do
Grasp and move pieces, then use palm and wrist tools around a placed spatial board.
Alternative
Touch controllers for deliberate piece and interface input.
Setup
Place, rotate and resize the board within comfortable reach.
Open full game details
Live Quest 3 cockpit view from Moon Buggy VR with lunar tracks and another rover ahead03

Native Meta Quest · Project Selene

Moon Buggy VR

Drive an Apollo-inspired rover across deterministic lunar terrain where low gravity changes every slope, crater and landing.
Hands do
Feed the same rover-control layer used by the Apollo-inspired cockpit and physical T-handle.
Alternative
Touch controllers or a compatible gamepad.
Setup
A stable seated cockpit with enough clear hand space.
Open full game details

Quick comparison

Hands, controllers and posture.

Every title supports tracked hands and at least one alternate input. The interaction and body position remain title-specific.

Hand tracking, alternate input and setup across native Meta Quest games
GameTracked-hand roleOther inputComfort setup
Pinball ArcadeReach for cabinet-side flipper buttons, pull the plunger and interact with the spatial machine.Touch controllers with automatic switching.Standing cabinet play or a seated comfort mode.
Chess VRGrasp and move pieces, then use palm and wrist tools around a placed spatial board.Touch controllers for deliberate piece and interface input.Place, rotate and resize the board within comfortable reach.
Moon Buggy VRFeed the same rover-control layer used by the Apollo-inspired cockpit and physical T-handle.Touch controllers or a compatible gamepad.A stable seated cockpit with enough clear hand space.

Interaction questions

Know before you reach.

Do these Meta Quest games require hand tracking?

No. Pinball Arcade and Chess VR also support Touch controllers, while Moon Buggy VR supports Touch controllers and compatible gamepads in addition to tracked hands.

Can I switch between hands and controllers?

The projects are designed around automatic or shared input handling so supported hands and controller input can feed the same game interaction layer. Use the game page for the current title-specific details.

Which game uses hand tracking most directly?

Each uses hands for a different task: Pinball Arcade maps them to a cabinet, Chess VR uses them to grasp pieces and access spatial tools, and Moon Buggy VR routes them into seated rover controls.

What should I prepare before using hand tracking?

Use a clear reach path, stable headset tracking conditions and a board, cabinet or cockpit position that does not require leaning or twisting. Controllers remain a useful alternative when precision or tracking consistency matters.